I definitely look forward to seeing your video of the toolbar! After I tailored a version specific to my exact process needs, I've not explored all the work you guys have done. ~~~~ Photoshop's primary strength lies in its polished selection tools, its top-quality industry standard color manipulation tools, its full-featured output file creation system (it lets you make and tweak every industry standard format), and its excellent memory/performance management abilities. 20+ years of consistent development really does show when compared to all these 'young' programs. Though as in life, youth brings some exciting, fresh ways of thinking. If Photoshop adopted a few of these, it would be fantastic. For instance, I got a copy of Sai primarily for one such feature; that of brush stabilization. It makes a huge, huge difference in line quality for certain jobs, (like drawing faces, hair and limbs and other organic shapes which require smooth lines), which Photoshop simply cannot touch. Also, these younger programs have found effective, new methods to crack problems which Photoshop goes about solving in very old-school, conservative ways. Canvas rotation, for instance, without the need for a high-end graphics card, is one of these. Smart programming in SAI and MangaLabo means I can easily spin a canvas on CPU power alone whereas Adobe elected to pass the buck to high-end graphics cards thus putting such a basic feature out of reach of many Tablet PCs. SAI can also zoom with perfection at any magnification. Photoshop's "Scrubby Zoom" is an effort to replicate this, but at least in CS5 it wasn't very successful IMHO. Photoshop could also benefit mightily from a more robust and user-friendly vector toolkit. If it did things like this, then no other software would be necessary as far as I can see, but in two major revisions of Photoshop, all during a period when this hot technology has been out and about (and taken for granted by fifteen year-olds on Deviantart), Adobe has failed to bring these technologies to the professional-level in any significant way. Photoshop is your parent's stodgy art software! Another recent and still-evolving feature in art software which is pretty cool has been the integration of 3D modeling tools similar to Sketch Up right in the GUI. -MangaLabo offers a rudimentary version of this which may or may not prove useful over time. I find it's far better when you're at a level where you can just eyeball perspective convincingly; saves time and looks human, but sometimes 3D modeling has been really useful to me. In the past I'll fire up a 3D modeling program and take snapshots of complex objects, (like vehicles for instance), at the angles I need and then import them into Photoshop to use as trace-references, but this is tedious and I only do it when I'm truly stuck or need a super-realistic look. In any case, I'm looking forward to having this ability easily at hand in MangaLabo. ~~~~ My average comic book pages are around 5200 x 8000-8800 depending on the final page format. Though I regularly work at 9575 x 6700 for Stardrop, which is essentially a two-page digest-sized spread. Photoshop can handle this in 2Gigs without difficulty. -In black & white, mind you. Color would tax my system a lot more, but at least I have that option in Photoshop. Sai doesn't believe in only doing gray scale work!