Clip Studio Paint released for M1 Macs

Discussion in 'Software' started by Marty, Nov 21, 2020.

  1. Marty

    Marty Pen Pro - Senior Member Senior Member

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    Of course, just a few days after Apple's big launch, CELSYS officially announces an entirely new build of CSP especially for M1 Macs:

    (CELSYS)
    "The Mac OS version now supports Apple M1 chip (Apple Silicon) powered Macs"
    [​IMG]

    "Fixes in Version 1.10.3

    ...The following features have been improved.

    All Grades

    • The Mac OS version now supports Apple M1 chip powered Macs, running as a native app."

    Meanwhile on WOA, users are still left waiting for an ARM native build, years after the debut of the OS.

    Ah, the wonderful world of being a Windows user... :)
     
    Last edited: Nov 21, 2020
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  2. darkmagistric

    darkmagistric Pen Pro - Senior Member Senior Member

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    Apple always get first dibs with them. Surprised we even got the android build at all.

    And its such a shame in this case given the M1 Macbook still don't have native pen/touch support. The Pro X's slim pen is the best iteration of the Mpp/Ntrig pen tech. WOA Clip Studio would be stupidly perfect for the Pro X, that alone might even be enough for me to give WOA a chance. If we're lucky maybe we'll get Clip Studio for the Pro X 3 next year.
     
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  3. Marty

    Marty Pen Pro - Senior Member Senior Member

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    And that's the kick in the nuts...they would rather code and support a brand new version of CSP for a platform that can't even natively draw, than show any support for the GB2/SPX (both offering arguably, the finest on-the-go drawing experience among Windows slates). :(
     
  4. WillAdams

    WillAdams Scribbler - Standard Member Senior Member

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    If they already have a Mac version developed using Objective C or Swift and native frameworks it should be just a matter of compiling to get the binary for the M1 chip --- supporting Windows would require a port to a cross-platform framework.
     
  5. Marty

    Marty Pen Pro - Senior Member Senior Member

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    Actually, the Windows and Mac x86 versions have always been developed in tandem ever since the Comic Studio / Illust Studio days.

    Microsoft provides similar tools to recompile the x86 binaries to Windows ARM64, and CSP was one of the first drawing programs to natively support the Windows Ink framework and continually refined it through to the MPP era (which is why CSP is still the gold standard for drawing on N-Trig hardware).

    Overall, recompiling for Android would have been more difficult than for WOA, since they would have had to use an entirely new SDK—but they did it, after a striking a deal with Samsung.

    So it was never a problem development difficulty, just lack of interest in the platform...it's probably going to take a similar incentive from Microsoft to get CELSYS to move on WOA.

    Hmm, I wonder if that's even on MS' radar? Maybe we should a TPCR petition. :)
     
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